First hands-on experience with the original copy of the
King of Space
Introduction of original source material provided by the author Sarah Smith.
Initial brainstorming session for the project; story elements, art style, and overall game direction were discussed.
Started website and game UI wireframing alongside game mapping.
King of Space "Slider" puzzle minigame fully programmed.
Website & Game are wireframed and prototyped, ready for proposal.
Day of presentation of the proposal for reconstructing King of Space to the author Sarah Smith.
Final logos for King of Space approved as well as early character illustrations completed.
King of Space "Erotogenerator" minigame is fully programmed.
Completion of character concepts, sent in for approval.
Character designs finalized and approved.
All webpages coded and built; content ready for implementation.
King of Space "Slider" puzzle completed with assets.
Completion of 3D models for
. Completion of the logo animation. Various art assets approved for game implementation.
All webpages coded and built; ready for content.
"Radar" game assets completed and ready for implementation.
"Troop Carrier" minigame assets completed.
Teapot finished. Just look at it, amazing isn't it?
Game start screen illustrated and animated by the Design Team.
Trailer theme music produced by Ransom Reed, completed.
Greatship Map illustration completed.
3D Model completed.
3D Models for each ship, the
King of Space: Reconstruction of a Narrative Game, completed and presented to the author Sarah Smith.