THE
STORY
A dark science-fictional ritual of fertility and regeneration, King of Space takes place in an abandoned starship, circling the edges of a plague-ridden and collapsing solar system, where an escaped terrorist meets the last star-captain and his ship's Priestess. Old man and young, young woman and ageless starship meet and meet again as enemies, allies, and lovers.
The story has elements of gaming; an unwise move can send you to the kitchen ("hundreds of tiny sandwiches, all alike") or into the rocky caverns of the intelligent and unpleasant starship, where a very persistent elevator is waiting to have a conversation. You can meet the Lady Nii's ancient, dreadful lover, King Brady, or become him. You can fall into a maze of love, or find the dance at the center of the world that regenerates the ship.
This reconstruction involves new art and illustrations, multiple mini-games, interactive environments, and complex gameplay.
THE
STORY
A dark science-fictional ritual of fertility and regeneration, King of Space takes place in an abandoned starship, circling the edges of a plague-ridden and collapsing solar system, where an escaped terrorist meets the last star-captain and his ship's Priestess. Old man and young, young woman and ageless starship meet and meet again as enemies, allies, and lovers.
The story has elements of gaming; an unwise move can send you to the kitchen ("hundreds of tiny sandwiches, all alike") or into the rocky caverns of the intelligent and unpleasant starship, where a very persistent elevator is waiting to have a conversation. You can meet the Lady Nii's ancient, dreadful lover, King Brady, or become him. You can fall into a maze of love, or find the dance at the center of the world that regenerates the ship.
This reconstruction involves new art and illustrations, multiple mini-games, interactive environments, and complex gameplay.
Not for kids.
WHY A
GAME?
King of Space is an interactive narrative begun in 1988 when text-based and adventure games had gained popularity. These kinds of games rely heavily on a strong story-line and, so, are often authored by established writers. Doug Adams, Thomas M. Disch, Robert Pinsky, and Nick Montfort, like Sarah Smith, are known for publishing print literature along with experimenting with creating video games. Contemporary text-based and adventure games are often published on the Twine platform, open web languages, and other approaches, and remain today important genres of video games.
WHY A
GAME?
King of Space is an interactive narrative begun in 1988 when text-based and adventure games had gained popularity. These kinds of games rely heavily on a strong story-line and, so, are often authored by established writers. Doug Adams, Thomas M. Disch, Robert Pinsky, and Nick Montfort, like Sarah Smith, are known for publishing print literature along with experimenting with creating video games. Contemporary text-based and adventure games are often published on the Twine platform, open web languages, and other approaches, and remain today important genres of video games.